Tag Archives: wow lore

Thoughts on the Shattering Part 2: Themes and Story

Entire post is spoiler ridden. Do not read if you care. You’ve been warned.

While for the most part The Shattering was lighter on the action than other novels, it was still enticing because of the political drama and feeling of impending doom we get throughout the book. We know the Cataclysm is coming. We know the shifts in power that are happening. We know who dies and who takes their place. Shattering takes us on the journey to these ends and keeps us hooked because it builds up to what we already know is inevitable but aren’t sure why and how.

Part of that drama is the almost-but-not-quite butterfly effect of the major events. Almost all of them could have been avoided and it’s very clear at what points in the story  certain characters made the decisions that would seal their fate and that of others. That’s part of what makes this book one of the best in all of Warcraft’s lore. It was expertly written to reflect how this group of individuals, some powerful and some not, had lasting impacts on the entire world of Azeroth, and beyond.

Thrall at the Maelstrom

It starts early. Drek’Thar’s visions of the cataclysm and desperation to talk to Thrall, and his attendant’s choice to ignore it was the first turning point in the story. Had Polkar done as Drek asked, Thrall would have taken the visions very seriously, gone to Nagrand much earlier and could have possibly stopped the cataclysm, or at least better prepare for it.
Had Cairne taken more time to think about his challenge, perhaps he would have never died. If Garrosh hadn’t been so absorbed in his reputation, he may have noticed his weapon was laced with poison. What if Thrall had listened to Cairne and never made Garrosh acting warchief in the first place? What if Jaina had never given Anduin that hearthstone?

It brings a level a frustration, but each decision and the series of consequences after have all attributed to setting the entire stage for what we get in Cataclysm.

The only thing that I wish could have been avoided was the coup of Thunder Bluff because of its brutality. Dozens of innocents  were slaughtered helplessly in their sleep, and the Tauren being one of the most peaceful races makes it all the more difficult to bare. But even in it’s ill-fated conclusion, this event has a clear place in the theme of this next chapter of Azeroth’s lore.

Likewise, Moira’s claim of the throne in Ironforge is an important lesson. Despite her morally questionable tactics, she and her son are the future of the Dwarven people. Her claim is her right, and her marital situation makes her child the unifying element of the separated clans. It feels unfair, sudden, and selfish, and in many ways it is. But that’s exactly the point. It’s a difficult catch-22 for the Iron Forge dwarves.

I think the tragedy of Thunder Bluff, the coup at IF, the slaughtering at the Druid peace meeting, and the loss of Cairne and Magni are symbolic to the death of innocence, peace, and stability in Azeroth. It all lends itself to the chaos of this new world. The Tauren have always exemplified the ideals of peace and respect in it’s most basic forms, holding everything the world offers to the highest regard and as a blessing.  And the dwarves have been the pillar of perseverance, honor, and overcoming odds without losing sight of humor and celebration. Both cultures celebrate life to the fullest in different ways. Both leaders were deeply loved by their people, and highly respected by their allies and even some of their enemies. I think it’s no coincidence that this is why they were the ones who suffered the most while the impulsive and arrogant races and leaders were left to continue their participation.

The shifting of power within the factions is one of the most important changes to take into account, largely because the three new leaders and one future king all stepped up to the plate. As Thrall said, the wars have left the orcs, and likely all races, with large numbers of the old and young but missing many of those in-between who have died in battle. Thus, the contrast between old and new, age and youth, experience and novelty is a powerful influence.

Each situation was different: Thrall and Garrosh, Cairne and Baine, Varian and Anduin, and Magni and Moira, but they all result in the young trumping the old in one way or another. Not all were hostile. Some were tragic. But the younger generation have finally taken their places in the world. They are the future and the future is theirs; as such they have made it clear that they, not the elders, will be the ones to choose what that future will hold. Which leads me to the last part.

The final of the three big themes was accepting who we are and what we are meant to be despite what the world expects or demands of us. This was the journey that Thrall, Anduin, and Stormsong among others took personally, and one that Jaina, Baine, and the Dwarves took politically.
• Thrall accepted his role as a humble shaman and formally stepped down from being warchief. It was both what was best for him and what was best for the world.
• Anduin discovered his true desire to heal, not harm. Tended by Mangi’s warmth and support, he was able to bestow that wisdom to Baine and hopefully set himself up to follow his own path even if it’s against Varian’s wishes.
• Stormsong, despite his loyalty to Magatha, was able to realize what the loss of Cairne meant and chose to side with the Bloodhoof, both saving the Tauren people and securing a place for the Grimtotem among them.
• Jaina and Baine’s pact to do what they could to uphold peace is significant. While Thrall’s efforts with Jaina were important, Baine’s could possibly be even more so  because the Tauren, as a people, are more willing and desiring of peace than the orcs ever were.
• The Dwarves willingness to accept Moira and try to unify their race even in light of their loss and the circumstances was a brave and honorable decision.
• Even Gazent, the goblin who helped supply Baine’s troops with bombs, surprised us all when he only took the money he needed to provide them because he supported their goal.

The book was somber, dark, bloody, and depressing. There is a lot of loss, and a lot more frustration. But the events are there to help us realize and toughen up for what’s to come. Once Deathwing’s dark reign comes to fruition, there will be chaos all over. Innocents will die. The world will crumble.
But at the same time, hope refuses to be shut out. The political and personal stories all end with hope. Anduin and his father are reconciled. Baine has taken back his home and forged a quiet alliance with Jaina. Thrall has set the stage for a new future with Aggra and to fully realize his potential. Among the chaos, many positive seeds have been planted.

Magatha’s words, brutal as they were, could be applied to all the world: “Like  a child, Thunder Bluff would be reborn in blood.”

So will Azeroth; but the key word to all of this, of course, is rebirth.

Categorized Under: Book Review, Book Reviews, Games, Warcraft

Thoughts on The Shattering Part 1: Characters (Spoiler Heavy)

I have to admit, I hated the way Arthas was written. All the characters seemed weak and the style and language was distracting for me. When I saw that Christie Golden was going to be the author for The Shattering, I was a bit worried it was going to be another toiling read.

In my cynicism, I was very critical for the first few paragraphs and dwelled on her habit of overusing the same word in short periods of time (mountain was said 7 times in the first 2 pages…). But almost as quickly as I assumed this was going to be terrible, I got lost in the story.

The best part about The Shattering is the characterization, in which Golden wrote with a depth and complexity I don’t think I’ve seen in a Warcraft Novel since the War of the Ancients Trilogy. With so many authors covering the same people, sometimes it’s a little jarring to read about, say, Richard Knaak’s Jaina vs. Golden’s Jaina. But other than the hard to pin Varian, everybody seemed to translate well. So I’ll start with reflection on how the characters personalities and relationships evolved both throughout the book and in the overall Warcraft Universe.
Heavy spoilers behind jump. you’ve been Warned. :)

Categorized Under: Book Review, Book Reviews, Features, Games, Warcraft

Blizzard: “Lore? What’s that?” More ret-cons and confusion in Cata

Oh, dear WoW, how I’ve ignored you of late. Well here we go with a little Warcraft love. :D

One of my absolute favorite Warcraft lore sites is Loregy. This guy really knows his stuff, and always has great insights to the under appreciated history of Azeroth.  Between him and my fellow players Xero and Kaae, I was inspired to learn more about the characters and background, read books and comics, and actually give a crap about the story behind the game.

I will definitely attest to the fact that the more you know about the story, the better the game experience becomes. You start to recognize places and people like you never had before. I would honestly recommend it to anyone who plays an MMO.

So one source of frustration for anybody who’s been a long-term fan of the Warcraft universe and cares about lore is how much of it gets retconned or ignored completely in the games. “Retcon” is basically when something that was previously established as truth in the world is changed in a way that contradicts it’s former existence. A basic example: Character A was female in a novel but male in the game. That’s the idea of a retcon.

 

What lore-fans do when Blizz retcons itself.

 

Blizzard is well known for retconning their own lore. It’s one thing if certain aspects of the story would really interfere with the game but the fact of the matter is most times it doesn’t. Some of their changes are bizarre and unwarranted, or just plain lazy. And when it happens often and recklessly, it becomes a source of aggravation for people who take the lore seriously.

Their favorite over-used change is bad guys gone good. No, seriously. For whatever reason, characters that were just plain evil once upon a time are turned around to be fallen heroes. Apparently we’re supposed to feel a little bad about that boss we’re killing every week, twice a week.

He was just mis-understood once. He just went crazy. Etc. Etc.

Take the Draenei, for instance. The old story was that they were originally Eredar that ate worlds and corrupted Sargeras who in turn went apeshit and started ruining everything. Now, in order to make them appeal to Alliance players, the Dreanei were a small faction of uncorrupted Eredar that are all about Jesus. As so lovingly put by good friend Lizzie:

“… not that WoW had the most awesome story to begin with, but ever since the Draheyhey got retconned to be holy rolling space goats lead by evangelical wind chimes, it has gone steeply downhill.  Someone  needs to stop letting Chris Metzen write lore.”

Well said (though I might not agree in the Metzen issue.) Other famous ret-cons? How the hell did Uther end up in Frostmourne? Varian Wrynn’s entire existence. Marudin Bronzebeard’s “death” (lol amnesia!). Onyxia’s death the first time. And second time. And apparently, 3rd time??
The list goes on.

The big lore failure in Cataclysm, as adeptly written by Cocles over at Loregy, is that Malfurion, great Archdruid of legend basically appears in Hyjal without any sort of proper entrance. The same with Jarod Shadowsong, the one responsible for uniting the races in the War of the Ancients. Even though Stormrage, the novel, effectively concludes the issues with the Emerald Dream, apparently none of that has happened yet. But Mal is still there….what?

As doubtlessly aggravating this is, the only good thing is that we might end up having the Emerald Dream as in-game content after-all. It still bothers me about the book, but at this point, I think everybody just gives up.

Another small bit on Cataclysm lore that saddens me is the fact that Med’an isn’t going to be a part of it as I originally predicted in my Future Heroes of Azeroth post, which is absolutely stupid and disappointing. According to this official thread in which lore questions get answered:

Q: What role, if any, will Med’an play in Cataclysm?
A: Med’an will not be visible in Cataclysm; something else is keeping him occupied.

WTF is so important that it’s keeping him from doing his divine appointed job? He’s the  Guardian of Tirisfal for frak’s sake! His existence is prophesied. He’s the damned chosen one. Deathwing is about to destroy the world he’s meant to protect, and it’s not like he’s a kid who doesn’t know better. He’s got to be close to 30 by now and has the ability to use arcane, shamanistic, and Light-infused magic. If Cocles’ predictions on future expansions is correct, we can expect that this is the last time we fight on Azeroth for a long time. Sargeras needs to be beat down, and there’s a good chance we need to go to his house to do so. Med’an has direct ties with Sargie, so one way or another, this kid has -got- to make some sort of appearance in-game.

Sometime between now and the end of WoW, Blizz is releasing another novel: The Shattering. As a pre-lude to the Cataclysm, it follows Thrall’s story as he struggles between his roles as Warchief and as the world’s most uber shaman. With elementals going haywire, he feels the need to do something about it, but political issues are tugging at him, too.

Likewise, Varian’s psycho orc-obsession and the tensions within the Alliance are causing more rifts at the dawn of the most violent and significant era in Azeroth. Of all the wild accusations I’ve made in my posts about lore, I finally got something right.  Anduin is going to start playing a major role that could very well result in him opposing his own father.

Well, Cataclysm. In one way or another, this expansion is shaking everyone up, so I guess we can say it’s doing it right.

Categorized Under: Games, Warcraft

The Next Generation of Azeroth: Who Dey Be?

Cataclysm is pretty revolutionary for lore because, for the first time in 15 years of Warcraft story, we’re starting with a fresh beginning (sort of).

It started mid-Wrath, technically, but up until then WoW was essentially overlapping the previous storyline from the original RTS games. Even as we moved forward in the timeline of the events in Warcraft, we were dealing with a very familiar set of characters, heroes, and villains; ones that the world had know for, in some cases, thousands of years.

A lot has happened in BC and Wrath, and the comics and books that have supplemented those stories. Many big names have died or found their peace in one way or another. As they recede from the limelight, naturally we ponder who / what will step up in their place as time moves on. The possibilities are endless: there’s a huge pool to choose from, but where do we start?

Here’s my take.

People: They have names for a reason!

Totally 15!

15 going on 25.

It’s been argued whether Cataclysm is an affective time-jump or not. It’s hard to gauge exactly how much time HAS passed over the course of the Warcraft games in relation to the story. For instance, 5 1/2 years of wow have essentially been 2 years of Azeroth. The time jumps between Warcraft to Warcraft III and their expansions have been sporatic… It’s generally accepted, though, that a time jump is unlikely: Cataclysm is just going to catch the world up to what has technically been happening all along.

The biggest indication of time passed, though, has come with some data-mining that produced an updated model of Anduin Wrynn, King Varian’s 10 year old son. Going by the model, he looks to be at least 17. While we can’t confirm his age, we can speculate that he should be about 14-15…then again he’s always been awkwardly ripped for a 10-year-old.

Categorized Under: Games, Warcraft