Tag Archives: starcraft

Starcraft 2 Then and Now

One of my best friends on the entire planet got me into Starcraft back in 10th grade chemistry class. Even though I’m not particularly good at it, it remains one of my favorite games ever.

I played terran pretty much my entire life and my signature end-game pwnage usually came in the form of a glitched fleet of fully upgraded battle-cruisers.

The thing with Brood War is sometimes you could queue beyond your supply limit and still spawn units. That’s generally how I’d end up with a fleet of 30 some-odd BCs.

It’s a strat that honestly should have never worked. A fully teched fleet is extremely overpowered. Even heavy-anti-air can’t do much against them.

Luckily for my opponents, Starcraft 2 really balanced out the units and the game is heavy on early-stage combat. Still, on the rare opportunity I can build my fleet, I revel in it. In 3v3, one strat my lovely teammates and I use sometimes is actually letting me turtle and focus on blitzing to air while they take care of ground and early-rushes, which I fully enjoy.

The Fleet, reborn.

I’ve upgraded from full BC’s to include banshees and the versatile re-hashed vikings to take care of any units that might hurt the precioussssss. Banshees honestly are pretty ridiculous on their own, too.

All the white on the map is cannons...

Another friend of mine favored money maps in Broodwar. His technique usually involved spamming nothing but photon cannons. When we’d 2v6 in PvP this method, sadly, worked well. One of my favorite vs AI games, I got crushed, but we always open by sending one worker unit to each other’s bases and build one supply building for instances like these.

With my one unit, I was able to completely rebuild in his base while he focused on assaulting the map with cannons. I was able to completely dedicate my rebuild to making a fleet and we ended up winning.
One time we were doing FFA with a bunch of other people on a money map, and he spammed his cannons and basically forced a draw because nobody could leave their base. It was a point of no return, as nobody would ever invite him to a game again.
In Starcraft 2, due to Terran Overload, I’ve been working on learning toss these days. They’re really fun, and I favor a heavy ground army supported by a few void rays and phoenixes in the back to clean up. STill trying to get used to it. Colossi are ridiculously amazing and drool-worthy.

SC2 Heating things up…literally.

I guess the firebat made it to SC2 after all.

Apparently there’s a known bug that has processors rendering menu-screens up the wazoo, causing overheating and in some cases, complete melt-downs of video cards.

Originally reported by Gameinformer, the fix is pretty simple: players can input two lines of code themslves to alleviate the problem. Furthermore, the numbres can be tweaked by the more tech-savvy. This is especially important to players who use laptops or older machines notorious for fans spinning out of control and blasting off into space.

DocumentsStarCraft IIvariables.txt
frameratecapglue=30
frameratecap=60

More info:

http://gameinformer.com/b/news/archive/2010/07/28/blizzard-confirms-starcraft-ii-overheating-bug.aspx

http://www.gamefaqs.com/boards/939643-starcraft-ii-wings-of-liberty/55785055

Real-ID could be a security risk

Even though the lifted NDA for Cataclysm has pretty much outshined anything else WoW-related, I took the time to read up on the much anticipated Real-ID networking system and found myself to be less than thrilled.

The official page says this is meant mostly for IRL friends, but they contradict themselves by also stating they’re hoping the entire thing will be central to their efforts to streamline communications within all their games.

If they are serious about cross-game chat, they should realize that being able to be friends with more than just people you trust 100% is going to be important. As the feature is planned now, it’d be pretty dangerous to add anyone you don’t know.

First of all, your e-mail doubling as your Battle.net ID is a huge, huge danger to accounts. The login is the first step to account compromise, and even identity theft if the culprit so wishes. With REAL-ID, the people I’m adding will know what e-mail I use to log into my games.
This basically limits my friend options to people I know IRL or really, really trust in-game.
That means no random guildies having your ID to harass you to come online for heroic runs or raids.
That means no adding that pretty cool tank you met in LFG the other night to try and organize more runs together.
That means no befriending the badass warlock who pwned face in BG’s by your side.

These are all things that could make Real-ID very central to the blizzard gaming experience but are currently far too risky to be implemented to their full potential.

Then there’s always the possibility that if I get hacked, said hacker now has access to all the e-mails and names of my friends, which is like striking gold, pun completely intended.

I am not the only one who feels this way, either. The discussion is getting heated on the forums: http://forums.worldofwarcraft.com/thread.html?topicId=24702231147&sid=1

I suppose we’ll see what Blizzard says about all this. Hopefully they will give more privacy controls and allow us to make better use of this system without compromising our accounts.

If that happens, this Real ID could truly change the future of gaming!