Tag Archives: rogue

Rift Rogue Leveling

I mentioned yesterday that leveling as a melee rogue sucks. Maybe I”m just doing it wrong, but the consensus either way is that it’s easier to start out as a ranger.

After it took me something obnoxious like 15 hours to get to level 16 I decided to go ahead and get my ranger soul. Basically once you hit 13, you can head to your faction’s major city (Sanctum, in my case) and find the trainer for the rest of your classes’ souls. Grab one, go fight in a rift, summon your corrupted self, defeat, and profit. This is also a good time to grab a second role to switch back and forth (either pve / pvp or solo play / group  play).

I messed around with talent trees and came up with this for starting out:

Level 18 Ranger Spec

Level 18 Ranger Spec Zam Soul Calculator


In riftstalker, I chose 5/5 Unseen Fury for the extra AP. At low levels it would seem direct AP will up your DPS more than stacking dexterity (that becomes more viable once your gear has more stats). In bladedancer I went 3/5 combat expertise for the hit rating (once you hit 17 you’ll start running the intro dungeon so that’s when hit becomes useful.

People would probably argue with that choice. I like hit. The other options I would suggest for the 3rd tree would be 3/5 ruthlessness (crit) in assassin. If you go that route, though, then balance by taking points out of eagle eye in ranger and going 5/5 enduring. Then there’s Keen Eye in marksman (increases range) which I could see being useful for leveling.

Now for the primary tree, I went 3/5 Enduring and 5/5 eagle eye. It’s worked out for me, but these can be switched if you find you and your pet are getting dangerously low, dying, or wasting time refreshing. I don’t have that issue. I believe strongly that the faster things die, the less damage I take so I normally opt for DPS. 2/2 killing focus for more damage. 3/3 improved quick shot (this is my spam skill). For leveling I would then put points into piercing shot (filler) first, then go for cripple.

At 18 I went for Trick Shot for AoE (dungeons). But if you plan on soloing more, then double shot might be the way to go.

From 18 to 25, my plan is: 3/3 improved piercing shot, 3/5 double shot, 1/1 rain of arrows.The last 2 points, not sure where to put just yet. Probably King of the Jungle to up my pets effectiveness, or finishing up Enduring since I imagine mobs will hit harder. Something like this.

At 25 is when I plan on switching back to melee, as this should be enough points to be useful.

just chillin’

Initial Thoughts on Rift

Like a baddie, I ignored all my beta weekend invites until the very last one (the open beta), so I feel like I didn’t really get a chance to explore as much as I should have.

 

Either way, I went ahead and pre-ordered the game since I knew enough people giving it a shot to make it worth it and hopped on the head-start.

My initial impression of the game… honestly, I’m not sure. There’s a lot I like, and a lot I don’t like.

This is the first time I’ve started an MMO while employed 9-5, so while time constraints have affected my play in other games like WoW and Guild Wars, I’ve at least already done the hard part (getting to max level).

With Rift, I find myself struggling to keep up. I’m not entirely sure why. Upon further research it may have been my soul choices. We’ll start with that.

Micaila. Badass.

The awesome thing about the soul trees is the fact that you are not bound to a very specific role the way you are in other mmos. Once you pick one of the four basic callings (rogue, mage, warrior, cleric), eac offers several souls, or sub-classes, that fit within the general idea. Cleric and Rogue offer the most diverse, allowing you to support / tank / dps. Mages offer dps and healing while warriors offer dps and tanking. This is pretty genius as far as allowing people to experiment outside their comfort zones of the holy trinity of mmo rolls without being forced to re-roll.

Initially, I had a defiant lock but ended up re-rolling a guardian rogue on the same server to play with friends. I decided to go with a melee build (nightblade, bladedancer, riftstalker) which I regretted practically 5 levels later. At 13 I finally went for assassin (which offers the best straightforward melee DPS skills) and eventually gave in to ranger for the sake of leveling.

Melee rogues just don’t have enough points to make them worth it.

One thing I’m really impressed with is the lighting in the game. I first noticed it when I was digging around artifacts. I found the glow reflecting off my character pretty awesome.

Then I ran around sanctum, where there were multiple sources of light of varying colors and it all looks amazing and realistic. Gotta give them props.

Shiny.

The rift events are pretty cool so far, but I can see where people have several concerns. What’s going to happen when the masses out-level an area and only a handful of scattered newbies are left to defend alone? What about when high levels come back to low-areas to “farm” the events, essentially getting all the damage / kills before a lowbie has a chance (loot scales with how much activity you put into sealing a rift, but you can’t do much when the mobs are one-shot by a level 30). I’ve seen people complain about this a few times but I haven’t gotten around to seeing if there’s been any answers yet.

I have a lot of complaints, too.

The dances are horrendous. Character creation is lackluster, too. I feel like I have more face choices in six year old games than I do with this. Leveling is a bore. Each faction has one starting zone, which can be annoying the 3rd time around. Although the multiple sub-class helps alleviate the need for 3,000 alts, joining friends and starting a new role will mean the same boring repetitive starting zones.

I feel like I’ve been stuck in the same area for ages, too.

Storage is a real problem. Bags and space are expensive and you seriously get TONS of shit. Grey vendor trash aside, I seriously don’t have enough room. It probably doesn’t help that I went triple gathering for my professions. I have a bank-alt in the works but I”m not to keen on having to level him through the same areas again.

Anyway. It’s just leveling. I haven’t really had time to do anything else (one half-completed dungeon run, interrupted by a server restart, no pvp). I’m hoping to get around to trying some other things and getting the hell out of Silverwood or whatever.

Rift. At least it’s pretty.

Rogue Professions for Lich King ?

Out of guilt for ignoring my rogue, I hopped on to Elitist Jerks, who’ve always been PvE centric in their discussion. My love for raiding on my rogue just kind of exploded back into gear. And in the long run, I feel I’m just naturally better at this class than Lock(for PvE at least).

Who to level first…? I’m still torn.

Now, there’s an interesting discussion starting out on page 125/126 of the EJ Wrath Rogue thread about professions. Right now it’s mostly just speculation based on the new built-in prof buffs that we’re getting, which lends itself to some interesting theories.

In BC, the use of drums and ability to craft your own BoP items made LW pretty ideal up until t5. BoP learned spells were already under the gear I was getting from raiding, and the BoE recipes I got from Hyjal and BT were… well, BoE. I still had to pay for the matts, the only advantage was being able to make them myself. I felt, for the most part, the useful BoP LW recipes were for druids, not rogues.

Chanting was one that persisted to be good, since everybody needs chants and you got the bonus ring buffs. Engineering provided the best craftable headslot in the game for rogues, replaced pretty late in raiding. Everything else was good, but not as good.

For Lich King / 3.x, professions are getting some added “passives” which contribute to the diversifying of game play. Gathering professions offer stat bonuses and crafting professions are getting some self-buff additions.

>>> So for rogues, what will be the ideal combo?

Leatherworking is offering several self-only bracer buffs, AP of which is definitely up there. This is extremely powerful given the current state of Shiv/Instant Poison (IP will be scaling based on AP). There are also several LW only leg armors (which I found a little curious, tbh, given previous ability to offer kits to others). Also factoring in the inevitable starter epic BoP sets at max, this continues to be a solid prof for rogues.

Blacksmithing is adding extra sockets, which means extra gems. Very awesome. Again there’s the question of what weapons will be craftable. This prof is geared more towards plate wearers, but any class who can use “Metal” weapons will probably benefit, at least early on / leveling.

Enchanting is enchanting. Not much to be said. Great overall, you get a special self-bonus, and the added ability to sell enchants on AH offers the possibly for profit.

Last major consideration here is alchemy, specifically the “Mixology” passive which offers +50% effective bonus and double the buff duration.

>>>For the start of end-game raiding / casual 10 man raiding, I’m going to go out on a limb and say that LW / Alchemy will be a top combo for rogues (or other melee DPS classes), offering the most useful utility for raids. Drums becoming raid-wide is a major plus, but beingn-chainable is kind of lame.

A close 2nd would be Enchant/LW.

Once more serious end game raiding starts, Blacksmithing may become more beneficial, especially once epic gems become readily available. Depending, of course, on exactly how much added AP you get from gems, plus socket bonuses. It’s going to be a close call here. I get the feeling that epic AP gems may eventually outweigh the LW bonuses, but it really depends on which Leg / Wrist enhancements you wind up getting from LW, or if an Enchantment may be better for bracers than LW (unlikely). Chances are BoP craftible items from LW will eventually be surpassed by raid drops / tier gear as it was in BC. Blacksmithing weapons, still not sure about.

As far as a partner to BS for end-game, I still feel strongly that the Mixology buff will continue to prove a huge advantage (especially money-saving) during raids. BS/Alch may be the top choice for higher tier end-game raiding. BS/LW is a close 2nd. As always, Enchanting also makes for a top contender as well.

For PvP rogues, BS/Ench I feel would be the most beneficial all around. Added resil/crit gems may prove to be game-breaking in highly competitive PvP. I imagine most people aren’t going to use pots/elixirs for bg’s or world pvp, and they can’t be used in arena. I’m aware ‘chemists are getting arena-pots, but as far as I know they’re not going to benefit much from Mixology (definitely room to be wrong here, though, I haven’t looked much into exactly what the arena-pots do). There aren’t many other combos I can think that would benefit PvP Rogues (or most PvP players) than BS/Ench.

Other general thoughts on professions:

Inscription is still up in the air for me right now. The only self buffing mechanic in this profession is the Rune system, which I’ve yet to see fleshed in beta or PTR. As such, I’ve left it out for now. However, once more information about this becomes available, it’s quite possible it will be a big contender as a desirable end-game profession.

Engineering is for the most part as it’s always been: a fun profession that offers random and sometimes helpful buffs. Hunters, however, may find the +40 range crit enhancement useful, depending on it’s rival enchantments.

Interesting to note, however, a lot of the item enhancements added in Wrath could prove useful in Battlegroundsl/World PvP, making Ench/Engin a possible contender for desirable profs. Specifically, being able to turn a cloak into a parachute, an alleged unending-until-canceled speed buff to boots, a belt clip that stuns mechanicals (EXTREMELY useful in witnergrasp/strand of the ancients, assuming this applies to siege weapons as well), among other things.

Whether or not it would be useful in Arena depends on the likely event they are not even useable in there.

Jewelcrafting is a big money maker, and doing it yourself is a money saver. But as far as I know, it doesn’t offer much else in the way self-buffing that would provide any bonuses.

>> In conclusion, it’s still pretty early to really decide on what profs will be the best for rogues. A huge factor weigh in will be once a more composite list of what high-level epic recipes start dropping and offer as far as gear / weapons.

Definitely fun to think about.

2.4 Rogue Gear / WoW of teh FUTURE

Woot, for once, not a screenshot post!

Well first off, I was browsing through mmo-champion to check out news on the 2.4 ptr. I’m taking a guess it’s coming out within the next two weeks, though if it comes out today I’d be super excited.

I was thinking about the rogue gear, and the stats that they come with. I’m actually starting to wrap my head around how this stuff works.
The +ap for some of this stuff is pretty insane.
Also lots of armor ignore, though since I’ve yet to actually own any tier sets, i’m not sure if this is new or not.

Anyway, i’m thinking of picking this up:
http://www.wowhead.com/?item=34949
to replace my pvp offhand.
I’m also torn, however, on whether or not to go combat swords now that i got the ZA talonblade.
I like using backstab a lot, but the extra swing with swords.
I’m also looking at this ring:
http://www.wowhead.com/?item=34887

tough choice.

Anyway, there was also a post with links to youtube videos of some 3D artist dude messing around with textures and meshes of wow models, and “updating” the graphics, so to speak. his stuff is here:
http://www.youtube.com/user/qelsss

it’s pretty cool to imagine wow with these sorts of graphics. but at the same time, I know my computer would NEVER be able to handle it.
Pretty neat, though.

Rogue Enchant / Gear Guide?

[obsolete come lich king. Sad!]
ENCHANTS
Weapons: MONGOOSE x 2
……….6x [Void Crystal]
……….10x [Large Prismatic Shard]
……….8x [Greater Planar Essence]
……….40x [Arcane Dust]

Helm:: Glyph of Ferocity +34 Attack Power, +16 Hit Rating
……….req: Revered w/ Cenarian Expedition, 86g

Shoulders:
Inscription of the Blade: +13 Crit Rating
……….req: Honored w/ Scryers, 2 Arcane Runes
-or-
Greater Inscription of the Blade: +20 Attack +15 Crit Rating
……….req: Exalted w/ Scryers, 8 Arcane Runes

Back: Enchant Cloak : Greater Agility: +12 Agility
……….1x [Greater Planar Essence]
……….4x [Arcane Dust]
……….1x [Primal Air]

Chest: Enchant Chest : Exceptional Stats: +6 To All Stats
……….4x [Large Prismatic Shard]
……….4x [Greater Planar Essence]
……….4x [Arcane Dust]

Wrist: Enchant Bracer : Assault: +24 Attack Power
……….6x [Arcane Dust]

Hands: Enchant Gloves : Superior Agility: +15 Agility
……….3x [Small Prismatic Shard]
……….3x [Greater Planar Essence]
……….2x [Primal Air]

Legs: Nethercobra Leg Armor: +50 Attack Power, +12 Crit Rating
……….4x [Heavy Knothide Leather]
……….4x [Cobra Scales]
……….8x [Primal Air]
……….1x [Primal Nether]

Feet: Enchant Boots : Dexterity: +12 Agility
……….8x [Greater Planar Essence]
……….8x [Arcane Dust]



PvE GEAR
Head
Netherblade Helm
[2pc/T4]

Shoulders
[Swiftstrike Shoulders] http://www.wowhead.com/?item=32581
……….6x [Knothide Leather]
……….12x [Primal Air]
……….2x [Heart of Darkness]

[Shoulderpads of the Silvermoon Retainer] http://www.wowhead.com/?item=34613
……….Kael’thas [H-MT]

[Shoulderpads of Dancing Blades] http://www.wowhead.com/?item=33300
……….Halazzi [ZA]

Neck
[Shattered Sun Pendant of Might] http://www.wowhead.com/?item=34679
……….req: Exhaulted w/ Shattered Sun

Chest
[Tunic of the Dark Hour] http://www.wowhead.com/?item=34927
……….100x Badges

[Shadowtooth Trollskin Cuirass] http://www.wowhead.com/?item=33329
……….Jan’alai [ZA]

Back
[Cloak of Fiends] http://www.wowhead.com/?item=33590
……….Timed [ZA]

[Drape of the Dark Reavers] http://www.wowhead.com/?item=28672
……….Shade of Aran [Kara]

Wrist
[Swiftstrike Bracers] http://www.wowhead.com/?item=32580
……….4x [Heavy Knothide Leather]
……….10x [Primal Air]
……….4x [Heart of Darkness]

Hands
[Netherblade Gloves]
Curator [Kara] (2pc/T4)

Waist
[Belt of the Silent Path] http://www.wowhead.com/?item=34929
……….75x Badges

[Belt of Deep Shadow] http://www.wowhead.com/?item=30040
……….2 Nether Vortex
……….4 Heavy Knothide Leather
……….10 Primal Shadow
……….2 Rune Thread
……….10 Primal Air

Legs
[Trousers of the Scryers' Retainer] http://www.wowhead.com/?item=34928
……….100x Badges

Feet
[Nyn'jah's Tabi Boots] http://www.wowhead.com/?item=33222
……….60x Badges


PvP GEAR
S1 Gladiator
Helm: 30 AV MoH // 14500 HP
Tunic: 30 AB MoH // 14500 HP
Spaulders: 20 AB MoH // 11250 HP
Gloves: 20 AV MoH // 10500 HP
Leggards: 30 WSG MoH // 14500 hp

Vindicator/Veteran
Belt : 40 AB MoH // 17850 HP
Bracers: 20 WSG MoH // 11794 HP
Boots: 40 EotS MoH // 17850 HP
Bands: 10 AV MoH // 15300 HP
Pendant: 10 EotS MoH // 15300 HP



GEMS