Tag Archives: gw

Are F2P MMOs the new standard?

Rift is typical fantasy, but really beautiful.

If I learned anything from the recent trip to PAX, it’s that the world of MMORPG’s is ever expanding. Perhaps exploding is a better word? I must have played at least five different games: GW2, Rift, DnD Online, LOTR, Terra…and that’s just the start. The thing that shocked me most, though, was that most of these games come with a subscription fee.

The eastern-style of free-to-play MMO-RPG’s making it’s way over to the other hemisphere has been a hot topic for a while now, but the ball really got rolling when Tom Chilton of Blizzard fame suggested that subscription-based cash-cow World of Warcraft may one day follow suit and EverQuest II announced a watered-down F2P version of itself.

Needless to say, online gamers all over America and then some flipped their collective shit at the “news”, freaking out and wrongly declaring “FREE-WOW WORLD, DREAMS HAVE BEEN REALIZED” malarkey.

Unsurprisingly they ignored the fact that he also declared this wasn’t going to happen “anytime soon”, if at all, which likely means Blizz is waiting for their next big hit to take the place of WoW. Let’s face it, guys: Blizzard will most likely be the ones to make the much-fabled WoW-Killer.

That said, I wouldn’t be surprised if this happened sooner rather than later. For the first time since WoW started, subscriptions have declined. They continue to do so, and that’s with nothing out there right now that’s even much competition. People are, as many have said said, simply getting bored with it. This is following an overall trend in subscription MMO’s losing players, with the exception of seven-year-old Eve Online who have boasted more players than ever.

Subscription MMO's dying slowly from lack of HOTs.

The reasons is pretty clear: there are tons of free to play MMO’s out there of notable quality, and others that are dropping their subscriptions in favor of micro-transaction supported markets. This is a very Asian concept and is common in flashy Korean and Japanese based online games. It’s worked well in the far-east, but never quite picked up in the west until now. These days there are many options where players can get their hack and slash fix without paying 10-25 dollars a month for it. People are willing to settle for something a little less in terms of content if it means it’s free, and who can blame them with the economy being what it is? But free doesn’t have to mean a shitty game, either.

Guild Wars was one of the first western MMO fantasy games of quality to dedicate themselves to  a free-to-play environment from the start, supported by new content every six months and small upgrades like storage and character slots.  Once they switched gears to their new game,  additional content ceased and they added vanity micro-transactions like make-overs and costumes to continue financial income. Determined to stay true to their original gaming model, ArenaNET has promised that the sequel would be just as free to play as the original and offer nothing less than groundbreaking graphics and gameplay. Ambitious, yes, perhaps a little risky. But brilliant, none-the-less, and very necessary a move to shake the long-stangant idea of what an MMORPG needs to be.

Most people will pay for one game only, rarely two, which puts all subscription games at ends with each other. Theoretically, a game is more likely to have a larger or more dedicated player base if it’s free to play than not, because they’re not competing for a spot on the “please pay for me” ballot. A F2P game is more likely to have people return to it after absences and warrants much less feelings of forced play-time and resentment (“Oh, I have to play to make it worth the money I put down…”). Someone who has their main sub-based MMO likely has their guilty side-dish F2P games as well (GW, TFII, and Starcraft would be mine :D ).

One huge fear gamers have about F2P supported by Micro-Sale games is that they feel selling vanity services eventually leads to selling items that give them clear game-play advantages over others. People seem to have this huge vendetta against the idea of “paying for content” because this is immediately what they assume is the case. Every time WoW puts another vanity item in the online store, you get droves of threads crying out blasphemy and wondering when they will cross over to the dark-side of selling gear and levels. But there is a deep irony hidden in these caverns.

Everquest II’s  “extended” model is another, albiet misunderstood, marketing tool that takes advantage of the popularity of F2P mmos. The part many gamers initially found hard to swallow is that it’s basically a glorified eternal trial-version. You’ll eventually cap-out on stuff to do unless you pay, and that part is where the “optional” content comes in and this is what the gaming community is hemmraging about. But the very people who scoffed at the idea of EQII:E’s model are the same ones blowing 25 bucks on ponies and ponytails. And lets consider this: how would one define WoW-style expansions ? Oh yeah. Paying for additional “optional” content, except that it’s not. WoW expansions are literally optional, but far from it in context. We all know this.

So then, what difference is there between buying the expansions every two years for WoW or paying 10 dollars in EQII:E for a new level cap and gear tiers? Absolutely nothing.

If WoW’s recent, though sometimes questionable, dabbling in micro-transactions on top of subscription fees and Guild Wars’ F2P model supported by micro-sales are any indication, we see clearly people -are- willing to pay extra for vanity items. Pets, mounts, costumes, and make-overs. Transfers, bonus missions, storage, and sex-changes. If you offer a good game to base something on, players won’t mind investing a little extra into it, especially if that game is free-to-play to begin with and they feel compelled to support something they enjoy.

There are many games that will doubtlessly continue to charge monthly, especially those based on franchises like Final Fanatsy or Starwars. But we could definiately see a huge shift towards the end of free to play MMO’s supported by optional content and this is something that I think everybody should be excited for, not fearful of.

Now to encourage all you lurkers to comment, I have some questions for the masses: Do you think F2P will eventually eclipse sub-based mmo’s? Why or why-not?

PAX Recap: More Guild Wars Madness!

Well Saturday morning I met up with Malibu of G.W.E.N and went to ArenaNet’s Dynamic Event panel which was chuck-full of crazy amounts of information. We were given a great surprise when Eric Flannum said we’d be designing a dynamic event chain that would eventually be implemented into the game.

Eric, Jeff, and Colin!

The first chunk of the panel was a brief rundown on Dynamic events. It was a lot of stuff we already knew, but the most interesting part was that they gave us a map with a dynamic event quest list, which I unfortunately didn’t get a good image of. We learned a few tidbits of gameplay and new info on races. Dynamic events are made to be successes: there’s no incentive to failing one. Furthermore, they are meant to promote teamwork. All other players are allies, not enemies, when in the persistent PvE world. They also discourage completionism in the events system: there’s no reason to go back and purposely fail an event.
The tengu are back! Ogres are beast-masters who usually have pets. The quaggan are a new, passive race that get bullied by the krait, who are vicious and slave-driving. Not all races are black and white; some will be allies or enemies depending on the situation. Others are always bad and others, always good. We learn that the Norn and Slyvari have a lot of interaction, as well, and the Norn like to mess with them by tricking them into doing weird things: “Go kick the hive over there!” “Ok!”

Maps = <3

After the run-down, Eric starts with explaining how we’d create our event: first he gives us three locations, explains the terrain, races, and major hubs in the area. The group chooses Timberline Falls, a 50-60 zone, as the setting and the conflict between the Quaggan and Krait as a basis.
We cover a lot of ideas over the panel with Eric and Jeff Grubb explaining how and why they will work and won’t work. Some were silly (MEGASHARK > INSERT WALRUS), epic (Underwater Super Weapon), and downright wonky (Tricking the Slyvari into raiding the krait towers?). I started zoning out by the end, but we eventually got a solid basis that involved training the quaggan to fight and commissioning a super weapon. After the event chain is complete, the Vigil will likely step in to recruit and continue training the quaggan.

Right after the panel, which ran over by 20 minutes or so, we met up with a handful of people from Guild Wars 2 Guru. Sadly, JR, Neo, and a few others had bailed right after (jerks!) and we didn’t get a chance to say hi! Due to time and trivia contests, we split instead of going to lunch.

I met up with Jess and we ran around playing games, grabbing shirts, hitting up the LAN, sneaking in lunch, and relaxing at the hotel before heading out to the ArenaNet fan party at the Hard Rock Cafe.

Martin never smiles in pictures.

The party was such an awesome experience. We got to mix and mingle with a slew of ArenaNet employees, from familiar faces to completely new ones. Malibu and I made the rounds taking pictures and introducing ourselves to whoever we didn’t know. Eventually, Jess and I got into a lengthy chat with Stephen Hwang, a level designer who was extremely awesome to talk to. We ran down a whole bunch of topics, starting out with introducing GuildMag (he hadn’t heard of us!), what it’s like working with A-Net, and the general reception of GW2 from old fans and new. It was really awesome hearing about the game from another designer. Likewise, he explained how seeing the game from the view of the fans puts things in perspective. We all know what it’s like when you stare at your own piece of work for so long, it’s difficult to see it objectively.

I think the most important information I got out of that conversation, though, was just the amount of passion about working on this game that Anet has. We always hear these guys say how much they are gamers like us and are doing this because they love it. But to hear it in person, and not him directly saying it but just the way he talked about being a part of this team, it’s really humbling. It’s easy to see why this game is shaping up to be as awesome as it has lately when the minds behind it believe so much in what they’re doing.

Tix~!

Stephen was nice enough to give me a better run-down on the other employees people might not hear about as often but are just as important to the success of the company. He also introduced us to a few of them who walked by, and I tried my hand at convincing everybody to go to Pax-East (rumor has it they are!) and learned they will be having a small presence at New York Comic-Con next month, which I’ll try to go to.

All-in-all…it was a great experience. The connection Anet has with their fans is undeniably a huge reason they are doing and will continue to do well in the future. Dorkishly enough, I am really proud to be a part of this community.

Check out Jess’s recap on the weekend and Guild Wars at Paladin-Bias, Kaae’s thoughts on Way Too Serious, and the GW2G Pax10 Megathread for more!

The full album is here, and a few of my favs down below:

PAX Day 1

Alright, so the day is finally winding down here in WA. Day one was pretty nuts!

On the Guild Wars front, there was a lot going on. The lines to test out the game were nuts: I was standing for almost 2 hours before I decided I had to go.

On the bright side, I got to watch both presentations by Martin and got a pretty in-depth look at the combat systems. Seeing the UI in action up-close, too, made me feel a lot more comfortable with the way it’s going so far. Screenshots definitely don’t do the game justice.

I got to meet a lot of awesome Arena-Net people, too! Martin, Regina, Emily, and Habib (??), a programmer who’s probably not as well-known but still awesome. Everybody was really cool to talk to. I saw Izzy, Kristen, and Joe but didn’t get a chance to say hi.

I’ll be hitting up the Dynamic Events panel tomorrow morning and the party at night, so it’ll be a whole lotta Arenanet goodness.

I got to play a few other games, too, and got a lot of free T-shirts. We plan on getting a few more tomorrow. A few WoW loot cards, LoL codes, tons of betas and trial codes, trading cards…yeah. Lots of loot.

More pics and info tomorrow!

-Izzie

A few pictures for you guys:

New Videos, Future Videos

It’s been a while since I’ve done anything video-wise, mostly because I am a boring gamer and lame video editor.
I did manage to put together a Canthan New year vid, which is terrible but it was mostly me practicing Vegas 8.

As far as stuff I wanna eventually get done… my dance video, PT2, which is about 2 1/2 years late. And it sucks cause I was shooting to get it out on the 2 year anniversary of PT1, but that never happened.

I also wanna get together some GW pvp footage of PvP action, specifically Spirit Spamming in competitive missions, and beast mastery experimentation.

I’ve got a ton of footage wasting space on my harddrive of sooo much random crap. 55 monking, speed clears, and Zaishen elite ridiculousness in Guild Wars, and random bullshit from WoW.

Too bad I hardly have time to breath anymore.

Lasty, I leave you all with this hilarious IM convo from my friend Ben:

Ben: I was reading your blog, and i found something hilariously ironic.
Izzie: orly?
Izzie: was it a bad spelling error?
Ben: yeah, the way you harp on Varian all the time, makes me think you’re JUST LIKE HIM.
Ben: your posts are riddled with spelling errors
Izzie: uuuuuhhh what?
Izzie: ARE YOU CALLING ME RETARDED?
Ben: no no
Ben: according to you he’s anti-orc because he secretly loves them. i think you’re anti-varian because you have a crush on him.
Izzie: …WTF??
Ben: Don’t deny it! you pick on him like a 12-year-old schoolgirl in love!!!!
Izzie: YOU. ARE SO FULL OF POOP.
Izzie: I hate you forever.

One With The Music… of MMO’s

Screen Post

Other than messing around on 3.2 PTR, there’s not much of note to update, so I thought I’d go and post some random screenshots of me causing more trouble on WoW and Guildwars.
Next post will have some 3.2 stuff or videos.


Belf with a Beard??


Chicks are Hot…


My shaman is a QTPI as a human.


Typical Weeknight Flist.


Gotta pay repair bills somehow…


Chinalove


Fuck Outland…


23 holy pallies are serious business. Maybe not.


Not flaming at all.


Eveverly hasn’t been “updated” since some random GW patch business. SHe’s pretty fuckin creepy.

GW Extravaganza

I’ve probably mentioned how terribly abusive I am in guild wars, but I thought I should probably post some more proof anyway.
We’ll start with the hilarity of people being able to cross to whatever international server they want:

What amuses me is the fact that I understood exactly what this guy was asking.


Here I taunt a touch ranger (a build notorious for it’s survivability and fast killing) cause I was running an equally newb build that’s hard to kill (health regenerating minion master). Sometimes I enjoy stooping down to the “you fucking newb” level


Here I was running an interrupt mesmer build (which actually takes a bit of skill to play) and aggravated an elementalist. I offered to let her kill me. I thought I was being nice?


A run-in with an account scammer. Since I have an abundance of trial keys, i thought I might try to see if I could get some free in-game gold out of it. As it turns out, not surprisingly, the whole thing was a sham. But I had fun anyway.

The Ladies

My characters from my main GW account!
Warrior / Necromancer / Elementalist / Ranger / Monk

Causing Trouble in Guildwars

Something about Guild Wars just brings out the evil in me.

Either way, while listening to some random person (Ashes of Nature) in PvP (Kurzick vs Luxon)rage about the “imbalance” of PvP, I (Drea Velaso) chimed in to fan the fire.

It was fun until I realized he was one of dem delusional types who makes shit up in his head and is convinced he’s right.

Anyway, it was pretty freaking stupid but funny.


Well herro thar.

Not much to say. I’ve all but quit playing wow (I really don’t have the time/energy to put into it.)
As a substitute, I’ve been picking up on Guild Wars again. There’s been some rumors that we might see a Q4 release of GW2, so I’m trying to get some extra achievements done on my main character (Ranger) to put into my hall.

It’s been pretty fun. Good thing about GW is the ability to literally do my work while waiting to enter PvP, and generally being able to stand there and spam heals while working. XD

Been selling a lot of old crap I didn’t need, made a good amount of cash. Mostly saving for a prestige set for a warrior I just rolled, literally just FOR the armor:

It’s a long way off, though. Very expensive materials and my warrior has to advance that far into the game…

Anyway, in celebration of what will most likely be my main MMO, I also copied over a good 3 years worth of GW faggotry (I wrote / spoke like a moron then. Probably still do).

Other than that, some more screens to share:

Instead of toliets, wow alcoholics hug totems.


Right after the VERY buggy 3.0 release, I logged out on my lock and onto my rogue, only to find my lock never quite left. The only time my two characters will likey be in the same place at the same time.


Me being generally stupid.


Isengaard and myself doing our signature pose.


During one of Andorhal’s many post 3.0 crashes, I got about 75 people to re-roll level 1 gnomes on Burning Legion to terrorize the server.
We got a guild and everything!
Then we ran to org, a bunch of people re-rolled level 1 trolls and orcs, and a lot of severe lowbie PvP ensued.
A video of this will be posted EVENTUALLY.

Lots more screens yet to be resized and uploaded, coming at some point in time.