Pre-thoughts on Patch 3.3.3

As always, I’m behind, but I finally got around to reading the PTR notes (and planning on testing out this new BG system hopefully before it goes live.) It undeniably has a big feel of being the first big step towards setting WoW up for the next expansion.

Now, many are thinking this means Cata will be coming sooner rather than later, but I disagree. Given the amount of overhaul expected for the new xpac, I feel the guys over in Blizz are starting to get the ball rolling now, because it’s going to take time.

They’ve taken the first step towards making end-game content accessible to more people (making gear easier to get and nerfs to major raids.) They’ve also set the seeds for the huge battleground system makeover they promised way back when, a new raid, and some small lore injections.

You can read them here, but I’m going to go through a few things.

• The cooldown and location requirements have been removed from creating Moonshroud, Spellweave and Ebonweave.
• Titansteel Bar: Creating this item no longer results in a cooldown.
—Lots of people bitch about cooldowns when it comes to crafting professions, but the truth is, they give the materials and the items they’re used in a heightened value. Removing the cooldowns will make high-end craftible items a little bit more accessible to more players.

On a whim, in preparation for a possible server xfer of my lock, I decided to get rid of all the cloth I had collecting dust in the bank, and boy am I glad i did. I suggest everybody do the same. The trick is selling them in larger stacks (5-10), because most people sell them individually, yet the high-level recipes use large amounts, like 20 cloth. Come 3.3, the value of the special cloths is going to drop significantly so get your profits while you still can.

• When joining as a group, more generous level requirements will be used instead of Random Dungeon level requirements so that players of different levels joining together will be eligible for a greater number of dungeons.
–Not much to see other than THANK YOU, this was desperately needed.

Warlock – Life Tap: This spell no longer scales with spirit, and instead scales with spell power.
Another hallelujah from me, although re-gearing my lock’s PvE set is going to be fun. But yay, no more stacking spirit on top of everything else!

Battleground Changes
–I’m kind of on the fence about this until I test it out for myself, but as an avid Battleground Nerd, there’s a lot that I’m looking forward to testing. I’m definitely excited for the Random Battleground option. I think it will allow for a much easier time getting into BGs and supply an even playing ground, both with number of players and ability to avoid Pre-Mades.
They’re removing Marks of Honor, this I’m less excited about. The grind for these has always been horrible, sure, especially when your faction is particularly bad at one. However, the need for one of each of the Marks for turn ins was a sort of guarantee that you had to eventually play them all. I guess it’s nice knowing I won’t HAVE to play ones I hate (EOTS, how you ail me).
I guess the idea is that the Random BG option will replace traditional queuing, upping the life support on dying battlegrounds (I’m looking at you, Isle of Conquest).

• Items which previously required Marks of Honor will have their costs adjusted to remove these requirements.
•Players with existing Marks of Honor can still turn them in to their respective faction’s quest givers, including individual marks for those who may have more marks for one Battleground than another.
This has me really confused, actually, but I guess this will become much clearer once I actually hop on the PTR and see for myself what they will be worth.

I’ve read up a little on the new raid… not sure I feel about that, yet, either.
It’s all quite preliminary. I plan on booting up the PTR this weekend so I’ll have more on that Sunday, most likely.