hunger-games-review-analysis

In-depth Book Review: Hunger Games

Izzie’s Rating: 3.5-4/5 Characters: 4/5 Story: 4/5 Pacing: 3/5 Ending: 3/5 Spoiler-free review up to the jump.  I ended up with Hunger Games when it was being passed around dinner among my More »

SOPA-PIPA-protest-blackout-new-york-tech-protest-meetup

SOPA / PIPA, Fandoms, and the Entertainment Industry

I managed to spend about an hour at the NY/NJ Tech Group emergency meetup / protest yesterday. Listening to the very influential speakers and just the general chatter really got me thinking More »

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Taste of Times Square 2011 Review

The great thing about summer in NY is that there’s room to be whimsical with the never-ending array of things to do. Working in midtown has its perks; sure the place is More »

guild-wars-2-graph

Is leveling antiquated? Or am I just getting old?

I’ve always been a huge MMO nerd, that’s no secret. One thing I have noticed, though, is that it’s becoming increasingly difficult to deal with the typical process of becoming uber which More »

ShatteringCover

Thoughts on The Shattering Part 1: Characters (Spoiler Heavy)

I have to admit, I hated the way Arthas was written. All the characters seemed weak and the style and language was distracting for me. When I saw that Christie Golden was More »

What Makes Us Human: Will AI ever fully replace the human mind?

I-Robot-image-1

The subject on what puts us on a different level from the other living things around us has been something humankind has debated for ages. We know we’re different. We know we’re special. But why? What is it that sets us apart from animals?

There are many theories coming from many sources; religious and scientific, personal and global.

I thought about it after reading an article from Deadspin linked by @Wired about how a robot apparently was able to write a better news story than a human. In the end, this isn’t particularly surprising that a program could create an auto-mated report based on facts and data, and randomly interjected descriptive words. But it has people worried; will human writers be replaced by robots? Is this the start of something we’ve seen way too many times in movies but coming eerily close to reality?

Everything evolutionary can be argued as an adaption for survival; even some of the most beautiful displays nature has to offer have some sort of function. Very few creatures in the animal kingdom display a true creative flare; even less do it for no reason at all.

cogito ergo sum

Humanity’s ability to think creatively and innovate is what put us at the top of the totem poll, at least in my opinion. We use tools to help us, we create machines to do what we cannot do ourselves, and we dominate the world to work for us. This is both a blessing and a curse, but in the end it’s the idea of abstract thinking that puts us ahead.

As an artist, I think a huge part of what makes us different is our ability to create for the sake of creation as well. At some point in our history, we started to draw pictures. Further down the line, the pictures no longer needed meaning. We create music, write stories, and express our emotions not for survival (although some may argue that it is) but just because. We want to. It feels good. So we do it.

That’s what sets us apart from animals. But what about robots? What about AI?

Computers can do amazing things. They can even think, so to speak. Anything involving numbers and algorithms, formulas and facts, a computer can do better than a human. But what they cannot do, not yet anyway, is create. Not truly. Yes, we have robots who draw, but all that is really based on software with pre-set factors and/or  randomization at best.

A lot of people feel the moment of eclipse when robots take over the world is when one can truly feel something real. Have an abstract thought, question existence. I think the pre-cursor to that is  when AI can truly create something new and beautiful and purposeless without being guided to do so by programing.  And it’s scary, really, because while the idea of AI being able to think freely or feel emotion is a long-way off, their ability to be creative seems much closer to home and realistic. But that could just be a stepping stone.

I don’t know much about science or programming or AI, really. But I guess the whole human vs robot apocalypse isn’t so far-fetched after all. There still has to be a lot of factors to allow it to happen, though. Free-thinking and creative software on its own can, at best, completely shut us out of the digital world. A social shock perhaps, yes, and westernized nations reliant on anything computerized will find themselves extremely vulnerable. But we still have the ability to go outside and farm ourselves food and hunt.

Svedka is turned on by the robo-pocolypse. You should be, too.

What the AI would need is a humanoid-esque hardware (body) to function in, and manipulate it’s environment. It would also need a lot of bodies. Power in numbers, after all. Lastly, and unlimited power-source. So that’s the golden combination. Solar-energy powered self-thinking robots en masse can destroy everything. But if they feel, perhaps mercy is a part of that formula?

But hey, when the creation surpasses it’s creator,  I suppose it’s their time to shine anyway. Shame on us, then.

Is leveling antiquated? Or am I just getting old?

guild-wars-2-graph

I’ve always been a huge MMO nerd, that’s no secret. One thing I have noticed, though, is that it’s becoming increasingly difficult to deal with the typical process of becoming uber which 9.9/10 times means hitting max level first. I’ve found myself becoming increasingly frustrated and impatient with the ordeal.

I question if the idea of leveling is becoming old or if it’s just me.

I’ve always hated leveling, from day one. I’ve only ever maxed out characters in two MMOs, despite having played many; Guild Wars and WoW. It usually took me months to get it done for each character. The common denominator is that I did so during my early years of college or during summer / winter breaks when I had a lot of time.

Ding!

The carrot on the stick is so shiny...!

Since then, I’ve grown up a bit. Now that I’ve joined the 9-5 workforce, I find that if I’m not already tired, I’d rather spend my precious few hours / free days of waking life doing something else. Writing, coding, drawing, reading, seeing the outside world (the sun!? what?!), or maybe just sleeping. It isn’t a bad thing or a knock to those who do the whole 9-5, raising septuplets spiel on top of hardcore gaming at all. I just think my priorities have shifted of late and I’m hitting that “mmo-burnout” that lots of people are talking about.

While my own factors may play a huge role, I’m sure, I can’t help but wonder how other people feel. One big problem is that every MMO feels the same these days, and with more and more coming out to try and vie for a top-spot, you have to wonder how many times are gamers going to be willing to do the same grind over and over again before they really just stop. Maybe that’s why so many new MMOs are failing.

Gamers want an alternative to WoW. They’ve been screaming for one for years now. The problem is every MMO seems to try the emulate what is about WoW that’s successful and that drives gamers nuts. On the same token, anything truly novel and unique from WoW’s model has to be so far outside the comfort zone of said gamers that they find the transition difficult and give up. It’s like the same demographic of people complaining about quality TV but then go and torrent their favorite shows and wonder why it gets cancelled.

Grand Theft Pinto

Just five more levels and I can get a REAL mount...

When I game, I want content, not grind. I don’t have time to. If I had to start over in WoW or GW, I’d probably pass. I’ve tried Rift and Aion, haven’t gotten past level 23 or 12 in either, respectively. And it’s difficult to talk about the subject with other gamers because most often it’s the trollish “leveling isn’t hard, you’re just bad.”

Well, leveling isn’t hard, but if it’s boring and grindy, what’s the point? You learn your class while leveling, sure, but I find it hard to believe that there’s no other way to go about the learning process.

I’ve vowed not to play any new MMO until GW2 comes out. Knowing that a large 1-80 grind is in store for me when it does, I decided that it’d be best not to force myself to avoid another burn-out before it releases.

What do you guys think? Is the concept of leveling antiquated? Is there any way to make an alternative system or to make the leveling experience better?

The “I’m Writing a Novel” Phase

So yeah, I’ve been writing a novel… I started it for NaNoWriMo and got about four chapters in before work destroyed any chance at me fishing. I’ve picked up on it lately after reading Hunger Games and being dissatisfied.

Anyway, I decided I wanted to try my hand at actually illustrating my characters so I went ahead and drew about five of them, scanned them in, and I’m hoping to get them all colored.
First one is Kayla, which is technically cheating since I’ve used the same character for RP purposes about a billion times, but whatever. She’s not the main character in the novel, and I might end up changing her name at some point. Who knows?

This is Kayla:


Everybody loves redheads, right?
Other sketches of Jaycee and Evan. They are the main characters. I realized that my fully shaded drawings look like those criminal renderings from shows like COPS. I promise when colored she won’t look like a creepy axe murderer. The other sketches are too embarrassing to post so I’m just gonna wait til they’re completely finished.

I will probably never publicly post my novel cause I’m a complete wuss.

 

Movie Review: Sucker Punch

sucker-punch-movie-trailer

IzzieBytes Rating: 3/5 , C+
Characters: 2/5
Story: 3/5
Acting: 4/5
Effects: 5/5
Music: 4/5

Overview:
Sucker Punch is one of those movies you that if you go in expecting nothing but eye-candy, you come out with a little more. But if you had high-hopes for an in-depth, moving film, then you’ll  end up pretty disappointed.

Sucker Punch is visually stunning; amazing effects, dramatic fights, and boasts one of the best complimentary soundtracks for an action flick I’ve heard in a long time. Unfortunately, not only does it lack in just about everything else, but we kind of getting tricked into believing this is supposed to be about female empowerment, when it feels far from.

The issue is that it has a really get premise to grow from and just failed at that entirely.

The protagonist, Baby Doll (all the girls are known by their stripper names. seriously) is the target of alluded physical and sexual abuse by a vengeful, evil stepfather. When her attempt to save her little sister from the same fate results in an accidental death and framing, she’s institutionalized. Here, young women who have suffered greatly in life are treated to a unique form of therapy which involves acting out their fears and traumas.
A week after being committed, Baby Doll is lined up for a lobotomy in order to forget everything that’s been done to her, which could result in said stepfather being jailed for abuse.

The story takes place in that week. In order to better cope, the girls involve themselves into deep fantasies. This is where it gets a little confusing and Inception-like. There are 3 realities: the real world where the girls are in an asylum, Sweat Pea’s fantasy of them being in a brothel (where most of the story takes place) and then Baby Doll’s highly anime / video-game influenced action world.

Baby Doll’s super power in the brothel-world is her extremely saucy exotic dancing, which allegedly captivates all the men around her. But every time she dances, we’re taken into her world where she is a kick-ass super hero with guns and swords and dragons and explosions. Although it’s never shown or said, my guess is her “dancing” in the real world would be her therapy sessions of acting out sexual abuse.

During that time, she causes a lot of trouble for the brothel. The girls hatch an intricate escape plan to get out and be free again. There are many sacrifices along the way and it all results in a small “twist” to make you wonder, who’s head am I in anyway? The ending is sad and dramatic; we learn what’s really been going on and when you take the time to think about it, it’s much deeper than the rest of the movie implies.

Tangent begins here; it’s supposed to be empowering to women but that’s a huge joke when the girls are basically strippers and run around fighting crime in high-heels and miniskirts in what could only be described as the ultimate nerdy wet-dream.
The acting, though, was pretty good although it’s difficult to really relate to any of the characters. Emily Browning’s tortured child is disconnected, and the other girls are hard to care about, really. There’s so much action that you never get a chance to give too much of a damn about them. The star of the movie was Oscar Isaac as Blue Jones. He translates through reality and sub-reality wonderfully. He’s a creep and a baddie but extremely complex when you realize the he is just as messed up as the rest of them.

All in all, Sucker Punch is an OK flick. Good to see once to kill time and nerds will love the references and nostalgia. Probably worth the 3D effects, but it doesn’t leave a lasting impression.

Realm of the Fae Adventure

Did RotF with the Guild tonight. I like it, it’s pretty fun. The final fight was cool. Took 2 videos:

Ranger AoE damage

One of the boss fights.

Rift Rogue Leveling

I mentioned yesterday that leveling as a melee rogue sucks. Maybe I”m just doing it wrong, but the consensus either way is that it’s easier to start out as a ranger.

After it took me something obnoxious like 15 hours to get to level 16 I decided to go ahead and get my ranger soul. Basically once you hit 13, you can head to your faction’s major city (Sanctum, in my case) and find the trainer for the rest of your classes’ souls. Grab one, go fight in a rift, summon your corrupted self, defeat, and profit. This is also a good time to grab a second role to switch back and forth (either pve / pvp or solo play / group  play).

I messed around with talent trees and came up with this for starting out:

Level 18 Ranger Spec

Level 18 Ranger Spec Zam Soul Calculator


In riftstalker, I chose 5/5 Unseen Fury for the extra AP. At low levels it would seem direct AP will up your DPS more than stacking dexterity (that becomes more viable once your gear has more stats). In bladedancer I went 3/5 combat expertise for the hit rating (once you hit 17 you’ll start running the intro dungeon so that’s when hit becomes useful.

People would probably argue with that choice. I like hit. The other options I would suggest for the 3rd tree would be 3/5 ruthlessness (crit) in assassin. If you go that route, though, then balance by taking points out of eagle eye in ranger and going 5/5 enduring. Then there’s Keen Eye in marksman (increases range) which I could see being useful for leveling.

Now for the primary tree, I went 3/5 Enduring and 5/5 eagle eye. It’s worked out for me, but these can be switched if you find you and your pet are getting dangerously low, dying, or wasting time refreshing. I don’t have that issue. I believe strongly that the faster things die, the less damage I take so I normally opt for DPS. 2/2 killing focus for more damage. 3/3 improved quick shot (this is my spam skill). For leveling I would then put points into piercing shot (filler) first, then go for cripple.

At 18 I went for Trick Shot for AoE (dungeons). But if you plan on soloing more, then double shot might be the way to go.

From 18 to 25, my plan is: 3/3 improved piercing shot, 3/5 double shot, 1/1 rain of arrows.The last 2 points, not sure where to put just yet. Probably King of the Jungle to up my pets effectiveness, or finishing up Enduring since I imagine mobs will hit harder. Something like this.

At 25 is when I plan on switching back to melee, as this should be enough points to be useful.

just chillin’

Initial Thoughts on Rift

Like a baddie, I ignored all my beta weekend invites until the very last one (the open beta), so I feel like I didn’t really get a chance to explore as much as I should have.

 

Either way, I went ahead and pre-ordered the game since I knew enough people giving it a shot to make it worth it and hopped on the head-start.

My initial impression of the game… honestly, I’m not sure. There’s a lot I like, and a lot I don’t like.

This is the first time I’ve started an MMO while employed 9-5, so while time constraints have affected my play in other games like WoW and Guild Wars, I’ve at least already done the hard part (getting to max level).

With Rift, I find myself struggling to keep up. I’m not entirely sure why. Upon further research it may have been my soul choices. We’ll start with that.

Micaila. Badass.

The awesome thing about the soul trees is the fact that you are not bound to a very specific role the way you are in other mmos. Once you pick one of the four basic callings (rogue, mage, warrior, cleric), eac offers several souls, or sub-classes, that fit within the general idea. Cleric and Rogue offer the most diverse, allowing you to support / tank / dps. Mages offer dps and healing while warriors offer dps and tanking. This is pretty genius as far as allowing people to experiment outside their comfort zones of the holy trinity of mmo rolls without being forced to re-roll.

Initially, I had a defiant lock but ended up re-rolling a guardian rogue on the same server to play with friends. I decided to go with a melee build (nightblade, bladedancer, riftstalker) which I regretted practically 5 levels later. At 13 I finally went for assassin (which offers the best straightforward melee DPS skills) and eventually gave in to ranger for the sake of leveling.

Melee rogues just don’t have enough points to make them worth it.

One thing I’m really impressed with is the lighting in the game. I first noticed it when I was digging around artifacts. I found the glow reflecting off my character pretty awesome.

Then I ran around sanctum, where there were multiple sources of light of varying colors and it all looks amazing and realistic. Gotta give them props.

Shiny.

The rift events are pretty cool so far, but I can see where people have several concerns. What’s going to happen when the masses out-level an area and only a handful of scattered newbies are left to defend alone? What about when high levels come back to low-areas to “farm” the events, essentially getting all the damage / kills before a lowbie has a chance (loot scales with how much activity you put into sealing a rift, but you can’t do much when the mobs are one-shot by a level 30). I’ve seen people complain about this a few times but I haven’t gotten around to seeing if there’s been any answers yet.

I have a lot of complaints, too.

The dances are horrendous. Character creation is lackluster, too. I feel like I have more face choices in six year old games than I do with this. Leveling is a bore. Each faction has one starting zone, which can be annoying the 3rd time around. Although the multiple sub-class helps alleviate the need for 3,000 alts, joining friends and starting a new role will mean the same boring repetitive starting zones.

I feel like I’ve been stuck in the same area for ages, too.

Storage is a real problem. Bags and space are expensive and you seriously get TONS of shit. Grey vendor trash aside, I seriously don’t have enough room. It probably doesn’t help that I went triple gathering for my professions. I have a bank-alt in the works but I”m not to keen on having to level him through the same areas again.

Anyway. It’s just leveling. I haven’t really had time to do anything else (one half-completed dungeon run, interrupted by a server restart, no pvp). I’m hoping to get around to trying some other things and getting the hell out of Silverwood or whatever.

Rift. At least it’s pretty.

How Did You Find Me & Future Plans

I did a little tweeting on the subject of getting my own domain.
I know, I know. “Didn’t you just move over to WordPress?”

Yes, I did, and I’m getting ambitious again. I miss having my own domain for a lot of reasons. Having a spot to transfer large files, having my own portfolio online, being able to host sites for friends, creative control of my layout and dynamic content that is retricted on wordpress, etc.

Now, I’m aiming for having it ready for the new year or my birthday (Jan 12). Part of that is going to be a little re-branding, and I know how risky that can be. I don’t want to ostracize my readers by any means. The biggest change is that I plan on separting my Guild Wars content into it’s own animal. IzzieBytes will stay relatively the same content-wise, but I want my GW stuff to have it’s own separate home since 90% of you guys are here for GW. :)

Anyway. To help me keep my target audience focus, I made a little poll over there —->
How did you end up finding me? Blog or Twitter, either or. I just wanna get a grasp on where peeeps came fromo so I can do a better job of focusing my exposure efforts!

If you pick “other” on the poll, explain here what that “other” is for! Or just talk about whatever choice you picked anyways, it works.

So? How Did You Find Me?

Thoughts on the Shattering Part 2: Themes and Story

Entire post is spoiler ridden. Do not read if you care. You’ve been warned.

While for the most part the Shattering was lighter on the action than other novels, it was still enticing because of the political drama and feeling of impending doom we get throughout the book. We know the Cataclysm is coming. We know the shifts in power that are happening. We know who dies and who takes their place. Shattering takes us on the journey to these ends and keeps us hooked because it builds up to what we already know is inevitable but aren’t sure why and how.

Part of that drama is the almost-but-not-quite butterfly effect of the major events. Almost all of them could have been avoided and it’s very clear at what points in the story  certain characters made the decisions that would seal their fate an that of others.

Thrall at the Maelstrom

Drek’Thar’s visions of the cataclysm and desperation to talk to Thrall, and his attendant’s choice to ignore it was the first nail in the coffin. Had Polkar done as Drek asked, Thrall would have taken the visions very seriously and gone to Nagrand much earlier and could have possibly stopped the cataclysm.
Had Cairne taken more time to think about his challenge, perhaps he would have never died. If Garrosh hadn’t been so absorbed in his reputation, he may have noticed his weapon was laced with poison. What if Thrall had listened to Cairne and never made Garrosh acting warchief in the first place? What if Jaina had never given Anduin that hearthstone?

It brings a level a frustration but each decision and the series of consequences after have all attributed to setting the stage for the future.

The only thing that I wish could have been avoided fully was the coup of Thunder Bluff because it was so brutal and bloody. Dozens of innocent people were slaughtered helplessly in their sleep, and the Tauren being one of the most peaceful races makes it all the more painful.

Likewise, Moira’s claim of the throne in Ironforge is an important lesson: despite her morally questionable tactics, she and her son are the future of the Dwarven people. Her claim is her right, and her marital situation makes her child the unifying element of the separated clans. It feels unfair, sudden, and selfish, and in many ways it is. But that’s exactly the point. It is unfair.

I think the tragedy of Thunder Bluff, the coup at IF, the slaughtering at the Druid peace meeting, and the loss of Cairne and Magni are symbolic to the death of innocence, peace, and stability in Azeroth. The Tauren have always exemplified the ideals of peace and respect in it’s most basic forms, holding everything the world offers to the highest regard and as a blessing.  And the dwarves have been the pillar of perseverance, honor, and overcoming odds without losing sight of humor and celebration. Both cultures celebrate life to the fullest I think it’s no coincidence that this is why they were the ones who suffered the most.

The shifting of power within the factions is an important overall aspect to the story, largely because the three new leaders and one future king all stepped up to the plate. It’s the catalyst of a lot of change. As Thrall said, the wars have left the orcs, and likely all races, with large numbers of the old and young but missing many of those in-between who have died in battle. So the contrast between old and new, age and youth, is a powerful one.
Each situation was different: Thrall and Garrosh, Cairne and Baine, Varian and Anduin, and Magni and Moira, but they all result in the young trumping the old in one way or another. Not all were hostile. Some were tragic. But the younger generation have finally taken their places in the world. They are the future and the future is theirs; as such they have made it clear that they, not the elders, will be the ones to choose what that future will hold. Which leads me to the last part.

One of the big themes was accepting who we are and what we are meant to be despite what the world expects or demands of us. This was the journey that Thrall, Anduin, and Stormsong among others took personally, and one that Jaina, Baine, and the Dwarves took politically.
• Thrall accepted his role as a humble shaman and formally stepped down from being warchief. It was both what was best for him and what was best for the world.
• Anduin discovered his true desire to heal, not harm. Tended by Mangi’s warmth and support, he was able to bestow that wisdom to Baine and hopefully set himself up to follow his own path even if it’s against Varian’s wishes.
• Stormsong, despite his loyalty to Magatha, was able to realize what the loss of Cairne meant and chose to side with the Bloodhoof, both saving the Tauren people and securing a place for the Grimtotem among them.
• Jaina and Baine’s pact to do what they could to uphold peace is significant. While Thrall’s efforts with Jaina were important, Baine’s could possibly be even more so  because the Tauren, as a people, are more willing and desiring of peace than the orcs ever were.
• The Dwarves willingness to accept Moira and try to unify their race even in light of their loss and the circumstances was a brave and honorable decision.
• Even Gazent, the goblin who helped supply Baine’s troops with bombs, surprised us all when he only took the money he needed to provide them because he supported their goal.

The book was somber, dark, bloody, and depressing. There is a lot of loss, and a lot more frustration. But the events are there to help us realize and toughen up for what’s to come. Once Deathwing’s dark reign comes to fruition, there will be chaos all over. Innocents will die. The world will crumble.
But at the same time, hope refuses to be shut out. The political and personal stories all end with hope. Anduin and his son are reconciled. Baine has taken back his home and forged a quiet alliance with Jaina. Thrall has set the stage for a new future with Aggra and to fully realize his potential. Among the chass, many seeds have been planted.

Magatha’s words, brutal as they were, could be applied to all the world: “Like  a child, Thunder Bluff would be reborn in blood.”

So will Azeroth; but the key word to all of this, of course, is rebirth.

Izzie’s Home Menu

Home Menu

Shiz that I cook! Maybe I’ll post pictures / recipes?
Breakfast
• French Toast
• Egg and Cheese Sammich
—With Bacon
• Pancakes
—Walnut Pancakes
• Crepes with Filling
—Nutella
—Fruit / Fluff
• Slimfast Shake
• Eggies in a Basket


Appetizer/Sides
• Baked Zucchini Marinara
• Minestrone Soup
• Spanish-style Sauteed Onions and Peppers
• Hummus
• Roasted Garlic
—Spread
• Caramelized Onions
• Fried Jalepenos
• Lime-spiced skewers
–Chicken, Shrimp
–Scallions, Spring Onions, Peppers
• Empanadas / Pastelillos


Main Dishes
Pasta Sauces
• Vodka Sauce
• Feta/Tomato Sauce
Meats
• Outback Style Steak
Poultry
• Lemon Chicken
• Rosemary Chicken
• Tuscan Chicken & Vegetables
Fish
• Shrimp Scampi
• Garlic Glazed Salmon
Asian
• Tofu/Eggplant Stir Fry
• Japanese Fried Rice
• Cantonese Beef Strips
• Beef/Chicken Teriyaki
• Oyakodon (Egg & Chicken Rice Bowl)
Spanish
• Rice and Beans
• Tostones
Misc.
• Jambalaya


Desserts
• Homemade Caramel
—Hard or Soft