I’ve always been a huge MMO nerd, that’s no secret. One thing I have noticed, though, is that it’s becoming increasingly difficult to deal with the typical process of becoming uber which 9.9/10 times means hitting max level first. I’ve found myself becoming increasingly frustrated and impatient with the ordeal.
I question if the idea of leveling is becoming old or if it’s just me.
I’ve always hated leveling, from day one. I’ve only ever maxed out characters in two MMOs, despite having played many; Guild Wars and WoW. It usually took me months to get it done for each character. The common denominator is that I did so during my early years of college or during summer / winter breaks when I had a lot of time.

The carrot on the stick is so shiny...!
Since then, I’ve grown up a bit. Now that I’ve joined the 9-5 workforce, I find that if I’m not already tired, I’d rather spend my precious few hours / free days of waking life doing something else. Writing, coding, drawing, reading, seeing the outside world (the sun!? what?!), or maybe just sleeping. It isn’t a bad thing or a knock to those who do the whole 9-5, raising septuplets spiel on top of hardcore gaming at all. I just think my priorities have shifted of late and I’m hitting that “mmo-burnout” that lots of people are talking about.
While my own factors may play a huge role, I’m sure, I can’t help but wonder how other people feel. One big problem is that every MMO feels the same these days, and with more and more coming out to try and vie for a top-spot, you have to wonder how many times are gamers going to be willing to do the same grind over and over again before they really just stop. Maybe that’s why so many new MMOs are failing.
Gamers want an alternative to WoW. They’ve been screaming for one for years now. The problem is every MMO seems to try the emulate what is about WoW that’s successful and that drives gamers nuts. On the same token, anything truly novel and unique from WoW’s model has to be so far outside the comfort zone of said gamers that they find the transition difficult and give up. It’s like the same demographic of people complaining about quality TV but then go and torrent their favorite shows and wonder why it gets cancelled.

Just five more levels and I can get a REAL mount...
When I game, I want content, not grind. I don’t have time to. If I had to start over in WoW or GW, I’d probably pass. I’ve tried Rift and Aion, haven’t gotten past level 23 or 12 in either, respectively. And it’s difficult to talk about the subject with other gamers because most often it’s the trollish “leveling isn’t hard, you’re just bad.”
Well, leveling isn’t hard, but if it’s boring and grindy, what’s the point? You learn your class while leveling, sure, but I find it hard to believe that there’s no other way to go about the learning process.
I’ve vowed not to play any new MMO until GW2 comes out. Knowing that a large 1-80 grind is in store for me when it does, I decided that it’d be best not to force myself to avoid another burn-out before it releases.
What do you guys think? Is the concept of leveling antiquated? Is there any way to make an alternative system or to make the leveling experience better?